Troll Warmonger
Natural leaders among trolls are very rare. The ones that manage to rise to the position of chieftain, have the ability to motivate their brethren during a battle. As their true potential is seen in times of war, these trolls have an everlasting desire to fight. Because of their craving for war, they are called 'Warmongers' among their fellow trolls.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | Troll Fighter |
Advances to: | Troll Warlord |
Cost: | 30 |
HP: | 57 |
Movement: | 5 |
XP: | 76 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll Warmonger |
Abilities: | regenerates, inspire, inspire_1, inspire_2 |
Attacks (damage - count)
club melee | 11 - 3 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |